

Disney Infinity 3.0 adds the latter to the former for a formula that I like to call “Disney’s License to Print Money.” This first playset, Twilight of the Republic, covers Star Wars Episodes I and II, though not in a canon sort of way. It’s also every bit about epic and chaotic battles in the vast coldness of space. Star Wars is every bit about powerful knights in a struggle between good and evil, wielding laser swords and mystic powers. “General Grievous, you’re shorter than I expected.” – Anakin Skywalker They aren’t included in the starter pack, so you’ll have to shell out some extra dough for characters like Sabine Wren or Ezra Bridger from the Star Wars Rebels series. For the first time, though, we also get first-person shooting-enabled ranged characters. Five-season Star Wars: The Clone Wars veteran Ahsoka is your dual-wielding Padawan, juggling foes in the air to devastating effect. Anakin can pull shields away from enemies, and Obi-Wan pushes foes off the edges of ledges.

Each character has their own unique powers, making the additional toy purchases more than simple cosmetics. Yoda flits around from foe to foe, spinning and flipping like we briefly saw in the movies. Melee-only characters like Luke Skywalker or Obi-Wan Kenobi gain ranged powers in addition to their usual force masteries. Coming courtesy of Heavenly Sword veterans Ninja Theory, combat feels more fluid, fast-paced, and effective than before. It was great to see that this engine has not only been improved, but all-out replaced in Disney Infinity 3.0. We also felt that 2.0’s story segments were lackluster, failing to capture the best part of why we love the Guardians and Avengers. If you pop open the two reviews above you’ll see they had one thing in common – we weren’t huge fans of the combat system, finding it overly simplistic and ‘button mashy’. At last we will have revenge.” – Darth Maul “At last we will reveal ourselves to the Jedi. An iconic battle scene that ended far too quickly
